Personality
Personality Skills (40)
A Digimon has one Personality Skill, rolled from its personality's four when the personality is set. Chance per skill on each chip.
Warrior Wisdom
Reduces SP cost for physical attack skills by 10%.
Song of Triumph
Slightly boosts CP gained.
Vitality Theft
Recovers HP equal to 10% of physical attack skill damage dealt.
Extra Strikes Tech
Performs an additional attack when Extra Strikes is activated.
First in Line
Always acts first.
Fast Break
Boosts
ATK for the first 3 rounds. (The earlier the round, the greater the boost to
ATK.)
Strategic Order
Boosts
CRT Rate by 5%.
Stout Defense
Boosts DEF based on user's HP.
Steadfast Might
Boosts
ATK when HP is 90% or lower. (The lower the HP, the greater the boost to
ATK.)
Counter
Chance of countering with an Attack when being attacked. (The lower the HP, the greater the chance to counter.)
Healing Wisdom
Reduces SP cost for recovery skills by 10%.
SP Supplement
Also recovers 10% of target's Max SP when using skills to recover an ally's HP.
Follow-Up
Always acts last.
Prayer for Aid
Slightly recovers HP of all allies at the start of each round.
Meditation
Boosts
INT from round 4 onward. (The more rounds pass, the greater the boost to
INT.)
First Aid
Also removes target's
Injury when using skills to recover an ally's HP.
Steadfast Heart
Boosts
DEF when HP is 90% or lower. (The lower the HP, the greater the boost to
DEF.)
Rally Blessing
Revives with 50% HP when KO'd (once per battle).
First in Line
Always acts first.
Great Embrace
Overheals to up to 200% of target's Max HP when using recovery skills.
Cheer
At start of battle, boosts
ATK and
INT for all allies based on the total Bond of all battle members.
Prankster
Boosts the probability rate of skill debuff effects.
Stout Strength
Boosts
ATK based on user's HP.
Hustle Cry
Extends the duration of buff effects applied by the user's skills by 2 turns.
Booing
Extends the duration of debuff effects applied by the user's skills by 2 turns.
Weak Point Blitz
Boosts damage dealt by the user when hitting an enemy weak point after an ally does.
Strategic Order
Boosts
CRT Rate by 5%.
Fortifying Charge
Also boosts all of target's stats when using skills to recover an ally's HP.
Slow Starter
Boosts
ATK from round 4 onward. (The more rounds pass, the greater the boost to
ATK.)
Planning Ahead
At start of battle, reduces
DEF and
SPI for all enemies based on the total Bond of all battle members.
Magical Wisdom
Reduces SP cost for magic attack skills by 10%.
Secret Sage Art
Attacking deals magic damage.
Steadfast Emotion
Boosts
INT when HP is 90% or lower. (The lower the HP, the greater the boost to
INT.)
Magic Theft
Recovers SP equal to 10% of magic attack skill damage dealt.
Follow-Up
Always acts last.
Soothing Song
Slightly recovers SP of all allies at the start of each round.
Haymaker
Boosts CRT damage by 20%.
Intense Focus
Boosts
INT for the first 3 rounds. (The earlier the round, the greater the boost to
INT.)
Stout Spirit
Boosts
SPI based on user's HP.
Combo Magic
Chance of activating skill again when using a magic attack skill. (The lower the HP, the greater the chance.)
Personalities (16)
Laid out as the game's personality field: four groups of four, each group a quarter of the field.
Adoring
Philanthropy
- Healing Wisdom 40%
- SP Supplement 30%
- Follow-Up 20%
- Prayer for Aid 10%
Devoted
Philanthropy
- Healing Wisdom 40%
- SP Supplement 30%
- Stout Spirit 20%
- First Aid 10%
Zealous
Valor
- Warrior Wisdom 40%
- Song of Triumph 30%
- First in Line 20%
- Fast Break 10%
Brave
Valor
- Warrior Wisdom 40%
- Song of Triumph 30%
- Vitality Theft 20%
- Extra Strikes Tech 10%
Tolerant
Philanthropy
- Healing Wisdom 40%
- SP Supplement 30%
- Steadfast Heart 20%
- Rally Blessing 10%
Overprotective
Philanthropy
- Healing Wisdom 40%
- SP Supplement 30%
- First in Line 20%
- Great Embrace 10%
Reckless
Valor
- Warrior Wisdom 40%
- Song of Triumph 30%
- Steadfast Might 20%
- Counter 10%
Daring
Valor
- Warrior Wisdom 40%
- Song of Triumph 30%
- Strategic Order 20%
- Stout Defense 10%
Enlightened
Wisdom
- Magical Wisdom 40%
- Secret Sage Art 30%
- Haymaker 20%
- Intense Focus 10%
Sly
Wisdom
- Magical Wisdom 40%
- Secret Sage Art 30%
- Meditation 20%
- Combo Magic 10%
Opportunistic
Amicability
- Cheer 40%
- Prankster 30%
- Slow Starter 20%
- Planning Ahead 10%
Friendly
Amicability
- Cheer 40%
- Prankster 30%
- Strategic Order 20%
- Fortifying Charge 10%
Astute
Wisdom
- Magical Wisdom 40%
- Secret Sage Art 30%
- Steadfast Emotion 20%
- Magic Theft 10%
Strategic
Wisdom
- Magical Wisdom 40%
- Secret Sage Art 30%
- Follow-Up 20%
- Soothing Song 10%
Sociable
Amicability
- Cheer 40%
- Prankster 30%
- Booing 20%
- Weak Point Blitz 10%
Compassionate
Amicability
- Cheer 40%
- Prankster 30%
- Stout Strength 20%
- Hustle Cry 10%
How a personality changes
Each Digimon has a hidden personality point on a 128 by 128 field. The field is split into sixteen 32 by 32 cells, one per personality, in the layout above. The Digimon's personality is the cell the point is in. Digifarm training, conversations and the Digiline move the point (tutorial below).
Training on the Digifarm moves a Digimon's point on this map: Sauna toward Heart, Boombox toward Understanding, Punching Bag toward Heart and Affection, Club toward Heart and Companionship, Classroom toward Understanding and Companionship, Tearoom toward Understanding and Affection, Treadmill toward Heart and Companionship. The square the point lands in is the new personality. The dot marks where each personality starts. Farm Adaptation Agent Skills lean every shift toward their group's corner.
Growth bonuses: the two stats on each card grow faster for that personality (the game text calls it "boosts growth"; the table values are +2, +3 or +4).
Personality on Conversion
A newly converted Digimon rolls its personality from its base personality's row (in %).
| Base | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 48.3 | 10.3 | 10.3 | 10.3 | – | 2.8 | 2.8 | 2.8 | – | 2.8 | 2.8 | 2.8 | – | 1.4 | 1.4 | 1.4 | |
| – | 58.6 | 10.3 | 10.3 | – | 2.8 | 2.8 | 2.8 | – | 2.8 | 2.8 | 2.8 | – | 1.4 | 1.4 | 1.4 | |
| – | 10.3 | 58.6 | 10.3 | – | 2.8 | 2.8 | 2.8 | – | 2.8 | 2.8 | 2.8 | – | 1.4 | 1.4 | 1.4 | |
| – | 10.3 | 10.3 | 58.6 | – | 2.8 | 2.8 | 2.8 | – | 2.8 | 2.8 | 2.8 | – | 1.4 | 1.4 | 1.4 | |
| – | 2.8 | 2.8 | 2.8 | 48.3 | 10.3 | 10.3 | 10.3 | – | 1.4 | 1.4 | 1.4 | – | 2.8 | 2.8 | 2.8 | |
| – | 2.8 | 2.8 | 2.8 | – | 58.6 | 10.3 | 10.3 | – | 1.4 | 1.4 | 1.4 | – | 2.8 | 2.8 | 2.8 | |
| – | 2.8 | 2.8 | 2.8 | – | 10.3 | 58.6 | 10.3 | – | 1.4 | 1.4 | 1.4 | – | 2.8 | 2.8 | 2.8 | |
| – | 2.8 | 2.8 | 2.8 | – | 10.3 | 10.3 | 58.6 | – | 1.4 | 1.4 | 1.4 | – | 2.8 | 2.8 | 2.8 | |
| – | 2.8 | 2.8 | 2.8 | – | 1.4 | 1.4 | 1.4 | 48.3 | 10.3 | 10.3 | 10.3 | – | 2.8 | 2.8 | 2.8 | |
| – | 2.8 | 2.8 | 2.8 | – | 1.4 | 1.4 | 1.4 | – | 58.6 | 10.3 | 10.3 | – | 2.8 | 2.8 | 2.8 | |
| – | 2.8 | 2.8 | 2.8 | – | 1.4 | 1.4 | 1.4 | – | 10.3 | 58.6 | 10.3 | – | 2.8 | 2.8 | 2.8 | |
| – | 2.8 | 2.8 | 2.8 | – | 1.4 | 1.4 | 1.4 | – | 10.3 | 10.3 | 58.6 | – | 2.8 | 2.8 | 2.8 | |
| – | 1.4 | 1.4 | 1.4 | – | 2.8 | 2.8 | 2.8 | – | 2.8 | 2.8 | 2.8 | 48.3 | 10.3 | 10.3 | 10.3 | |
| – | 1.4 | 1.4 | 1.4 | – | 2.8 | 2.8 | 2.8 | – | 2.8 | 2.8 | 2.8 | – | 58.6 | 10.3 | 10.3 | |
| – | 1.4 | 1.4 | 1.4 | – | 2.8 | 2.8 | 2.8 | – | 2.8 | 2.8 | 2.8 | – | 10.3 | 58.6 | 10.3 | |
| – | 1.4 | 1.4 | 1.4 | – | 2.8 | 2.8 | 2.8 | – | 2.8 | 2.8 | 2.8 | – | 10.3 | 10.3 | 58.6 |
Digimon by base personality
Brave (1)
Zealous (77)
Wanyamon
Zubamon
Ryudamon
Gaomon
Kokuwamon
Veemon
Ginryumon
ZubaEagermon
Veedramon
Leomon
Gaogamon
Tyrannomon
Drimogemon
Meramon
Monochromon
Kuwagamon
Sangloupmon
Tuskmon
ExVeemon
AeroVeedramon
GrapLeomon
JewelBeemon
Duramon
Hisyaryumon
Mammothmon
SkullMeramon
Triceramon
Knightmon
MachGaogamon
Astamon
Okuwamon
BlueMeramon
Matadormon
MetalTyrannomon
Paildramon
UlforceVeedramon
Ouryumon
SkullMammothmon
Durandamon
Marsmon
Gankoomon
SaberLeomon
Leopardmon
Leopardmon LM
Boltmon
MirageGaogamon
Chaosdramon
GranDracmon
Darkdramon
Bacchusmon
Bacchusmon DM
Beelzemon
Belphemon SM
MagnaKidmon
RustTyrannomon
Imperialdramon DM
Imperialdramon FM
GranKuwagamon
CresGarurumon
BlitzGreymon
BanchoStingmon
UlforceVeedramon (X Antibody)
Magnamon (X Antibody)
Imperialdramon PM
Susanomon
MirageGaogamon BM
Beelzemon BM
Belphemon RM
Omnimon Alter-B
Omnimon Alter-S
Omnimon Zwart Defeat
Flamedramon
Magnamon
Agunimon
BurningGreymon
Aldamon
EmperorGreymon
Daring (52)
Botamon
Koromon
Agumon
Coronamon
Penmon
Shoutmon
Gazimon
Gizamon
Guilmon
Goblimon
Syakomon
Greymon
Coredramon (Blue)
Firamon
Shellmon
Ogremon
Octomon
Growlmon
Cyclonemon
Wingdramon
ExTyrannomon
Flaremon
MetalGreymon
Monzaemon
LoaderLeomon
OmniShoutmon
Divermon
Mamemon
MetalMamemon
Orochimon
WarGrowlmon
Apollomon
WarGreymon
Slayerdramon
Neptunemon
BanchoLeomon
AvengeKidmon
KingEtemon
ZombiePlutomon
Gallantmon
Plutomon
BeelStarmon
Megidramon
LordKnightmon
BanchoLillymon
BanchoGolemon
Gallantmon (X Antibody)
Omnimon
Chaosmon
Chaosmon: Valdur Arm
Gallantmon CM
Omnimon (X Antibody)
Reckless (62)
Dodomon
Dorimon
Bukamon
Gomamon
Hyokomon
Bearmon
Monodramon
Dracomon
Dorumon
Dracmon
Agumon (Black)
Ikkakumon
Airdramon
Grizzlymon
Strikedramon
Buraimon
Dinohyumon
Dorugamon
Geremon
Coredramon (Green)
Nanimon
Numemon
Musyamon
Raremon
Greymon (Blue)
Aegiochusmon: Dark
GreatGrizzlymon
Cyberdramon
Zudomon
Parrotmon
Butenmon
Digitamamon
DoruGreymon
Gigadramon
Groundramon
Sharkmon
SkullGreymon
Mummymon
Megadramon
MetalGreymon (Blue)
Justimon
SlashAngemon
Dorugoramon
Plesiomon
Gaiomon
ChaosGallantmon
Callismon
Gundramon
Chronomon DM
Zanbamon
Titamon
TyrantKabuterimon
Pharaohmon
Breakdramon
Machinedramon
Vikemon
Parallelmon
BanchoMamemon
BlackWarGreymon
Examon
Titamon + SkullBaluchimon
Omnimon MM
Devoted (11)
Tolerant (29)
Overprotective (8)
Compassionate (1)
Sociable (48)
Tanemon
Solarmon
Gabumon
Palmon
Lalamon
Shamamon
Chuumon
Hagurumon
Hawkmon
Snimon
Dobermon
Icemon
Clockmon
Sunflowmon
Starmon
Togemon
Blimpmon
ShellNumemon
GoldNumemon
Sukamon
Fugamon
PlatinumSukamon
Aquilamon
Guardromon (Gold)
Aegiochusmon: Blue
Cerberusmon
Cerberusmon WM
Crowmon
Meteormon
SuperStarmon
SkullBaluchimon
Pandamon
MasterBlimpmon
Lilamon
Lillymon
Locomon
Garbagemon
BlackKingNumemon
Varodurumon
Ravemon
GroundLocomon
Rosemon
PlatinumNumemon
Ravemon BM
Rosemon BM
Shurimon
Lighdramon
Rapidmon (Armor)
Friendly (69)
Choromon
Punimon
Kapurimon
Tsunomon
Elecmon
ToyAgumon
Falcomon
Kamemon
Gotsumon
Huckmon
SnowGoblimon
Mushroomon
Terriermon Assistant
Aegiomon
Garurumon
GeoGreymon
Peckmon
Frigimon
Raptordramon
Deputymon
Gawappamon
Centarumon
Tankmon
MudFrigimon
BaoHuckmon
Woodmon
Golemon
Deltamon
Dokugumon
Hyogamon
Garurumon (Black)
Aegiochusmon
Aegiochusmon: Green
Aegiochusmon: Holy
Grademon
RizeGreymon
WereGarurumon
Kimeramon
SaviorHuckmon
Volcanomon
Arukenimon
Shaujinmon
Cherrymon
DarkSuperStarmon
Tankdramon
WereGarurumon (Black)
Alphamon
ShineGreymon
Jupitermon
Jesmon
JumboGamemon
PileVolcanomon
MetalGarurumon
Puppetmon
Minervamon
Millenniummon
Merukimon
Jesmon (X Antibody)
MetalGarurumon (Black)
Alphamon: Ouryuken
Omnimon Zwart
ShineGreymon BM
Jupitermon WM
Mervamon
Lobomon
KendoGarurumon
Beowolfmon
MagnaGarurumon
MagnaGarurumon (Detached)
Opportunistic (15)
Strategic (36)
Pagumon
Kudamon
Floramon
Lopmon
Betamon
Sorcermon
Unimon
Reppamon
Kiwimon
Seadramon
Turuiemon
Wendigomon
Bakemon
Chirinmon
Whamon
Antylamon
Sirenmon
Deramon
HippoGryphonmon
MegaSeadramon
SkullSeadramon
Datamon
Phantomon
Cherubimon (Black)
Cherubimon (Good)
Kentaurosmon
Gryphonmon
Ceresmon
Ceresmon Medium
MetalSeadramon
Piedmon
Junomon
Junomon HM
Leviamon
Apocalymon
Halsemon
Enlightened (44)
Poyomon
Tokomon
Lucemon
Patamon
Lunamon
Renamon
DemiDevimon
Angemon
Wizardmon
Kyubimon
Lekismon
IceDevimon
Devimon
BlackGatomon
MagnaAngemon
Crescemon
Taomon
Myotismon
SkullSatamon
Mistymon
Lucemon CM
LadyDevimon
Wisemon
Eaglemon
Goldramon
Seraphimon
Kuzuhamon
Sakuyamon
Dianamon
Dynasmon
MedievalGallantmon
Lotosmon
VenomMyotismon
AncientWisemon
Creepymon
Barbamon
MaloMyotismon
Lilithmon
GraceNovamon
Lucemon SM
Nefertimon
Pegasusmon
Lanamon
Calmaramon
Sly (23)
How it works
Personality Types
This is an important factor that determines a Digimon's development. Personality type determines which stats are more likely to receive an increase.
Valor:
ATK increases easily, physical attacker type. Amicability:
DEF increases easily, supporter type. Philanthropy:
SPI increases easily, healer type. Wisdom:
INT increases easily, magic attacker type.
To check Personality, display "Digimon Personality Type" using Toggle Info while the Digimon's status is open.
Personality type influences a Digimon in several ways.
- It makes certain stats grow more.
- It changes the types of Personality Skills.
- It changes the impact of Strike Effect.
Decide your Digimon's Personality type according to the direction you wish to develop it in.
A Digimon's initial Personality type is determined when it's Converted.
Which Personality type a Digimon will be born with is unknown, but there seems to be a certain trend for each Digimon type.
Personality types can also be changed afterward. Every Digimon has a unique Personality.
Changes in Personality Type
The Personality type of partner Digimon can be changed.
Personality will change bit by bit via training on the Digifarm, or depending on the content of your conversations or Digiline interactions with the partner Digimon.
Though this takes time, your active communication is essential when aiming to change the Personality of your partner Digimon.
Personality Skills
Personality Skills are passive skills tied to the partner Digimon's Personality type.
Some Personality Skills bring about various effects depending on Personality type.
You can check a partner Digimon's Personality Skill in its stats.
Changes in Personality Skill
Partner Digimon are capable of changing their Personality Skill.
In this situation, the partner Digimon will get an idea for a Personality Skill and ask if it should make a change.
You should decide whether the Digimon keeps its current Personality Skill or changes to the new one that it has suggested.























































































