Agent Skills & Rank
A maxed agent
Every node together needs 8,610 Anomaly Points, which is Agent Rank 10. Anomaly Points come mostly from story progress, so most of the tree opens late; once it does, any Digimon can reach Mega.
| Body Boost, highest level | |||||||
|---|---|---|---|---|---|---|---|
| Valor | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Philanthropy | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Amicability | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Wisdom | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
Each Body Boost level requires the one before it and its text gives that level's own percentage (Lv. 2 says 25%, not +5%). The levels are applied one after another and multiply.
Everything learned
Learning all 208 Agent Skills costs 8,610 Anomaly Points, exactly the Agent Rank 10 threshold. A maxed agent gives every Digimon:
All seven stats
x1.95Body Boost Lv. 1, 2 and 3 of the Digimon's personality group (20%, 25%, 30%) are applied one after another, so they multiply
Two stats per personality
x1.25 on top (x2.44 total)the personality's Perfection skill, applied after the Body Boosts
In-Training Digimon, flat
+2,000 HP / SP, +250 other statsBody Boost: In-Training: 200 and 25 per Agent Rank, added after the percentages
Rookie Digimon, flat
+1,500 HP / SP, +200 other statsBody Boost: Rookie: 150 and 20 per Agent Rank, added after the percentages
Champion Digimon, flat
+1,000 HP / SP, +150 other statsBody Boost: Champion: 100 and 15 per Agent Rank, added after the percentages
Ultimate Digimon, flat
+500 HP / SP, +100 other statsBody Boost: Ultimate: 50 and 10 per Agent Rank, added after the percentages
EXP
+20% per skillStudy of (group), Lesson in Rearing and (generation) Education, each 1-3% per Agent Rank
Skill SP cost
-10%Combat Doctrine, 1% per Agent Rank
Extra Strikes damage
+50%Extra Strikes Tech
Digivolution stat requirements
-20%Digivolution of (group), when the personality matches the target's base personality
Cross Arts
damage +20%, recovery +20%, buffs +10%Bond of Strength, Recovery and Support, per Agent Rank (Cross Arts)
CP at battle start
+100 per skillStrategic CP Application (3 skills), 10 per Agent Rank
Digifarm training time
-50%Crash Course
Talent on Conversion
+5Awakening Sagacity
Body Boosts apply only to Digimon whose current personality is in the skill's group, so changing personality changes which boosts apply.
Agent Rank
Anomaly Points are earned by completing missions. Side missions pay 6,830 in total; the rest comes from the main story, so the top ranks arrive late. Most Mega forms need Agent Rank 7 (123 of them; see Digivolution).
| Agent Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Anomaly Points spent | 0 | 10 | 160 | 460 | 960 | 1,710 | 2,710 | 3,960 | 5,460 | 8,610 |
Agent Skills (208)
Valor
Bonds of Valor
Unlocks Valor-based bonds with your Digimon, allowing you to enhance Brave, Zealous, Daring, and Reckless Digimon.
0 Anomaly Points required
Farm Adaptation: Valor
The Personality of Brave, Zealous, Daring, and Reckless Digimon will more likely shift toward Heart and Affection when training on the Digifarm.
10 Anomaly Points required, after Body Boost Lv. 1: INT
Body Boost Lv. 1: SP
Boosts the SP of Brave, Zealous, Daring, and Reckless Digimon by
20%.
15 Anomaly Points required, after Bonds of Valor
Body Boost Lv. 2: SP
Boosts the SP of Brave, Zealous, Daring, and Reckless Digimon by
25%.
30 Anomaly Points required, after Body Boost Lv. 1: SP
Study of Valor
Boosts the EXP gained in battle by Brave, Zealous, Daring, and Reckless battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 1: SPD
Body Boost Lv. 1: INT
Boosts the INT of Brave, Zealous, Daring, and Reckless Digimon by
20%.
20 Anomaly Points required, after Bonds of Valor
Body Boost Lv. 1: SPD
Boosts the SPD of Brave, Zealous, Daring, and Reckless Digimon by
20%.
15 Anomaly Points required, after Bonds of Valor
Body Boost Lv. 1: ATK
Boosts the ATK of Brave, Zealous, Daring, and Reckless Digimon by
20%.
10 Anomaly Points required, after Bonds of Valor
Body Boost Lv. 1: DEF
Boosts the DEF of Brave, Zealous, Daring, and Reckless Digimon by
20%.
15 Anomaly Points required, after Bonds of Valor
Digivolution of Valor
When Digivolving Brave, Zealous, Daring, and Reckless Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Study of Valor
Body Boost Lv. 1: HP
Boosts the HP of Brave, Zealous, Daring, and Reckless Digimon by
20%.
10 Anomaly Points required, after Bonds of Valor
Combat Doctrine: Valor
Reduces the skill SP cost of Brave, Zealous, Daring, and Reckless Digimon by 1% for each Agent Rank.
50 Anomaly Points required, after Body Boost Lv. 1: HP
Crash Course in Valor
Reduces the training time of Brave, Zealous, Daring, and Reckless Digimon by 50%.
30 Anomaly Points required, after Body Boost Lv. 1: DEF
Study of Valor
Boosts the EXP gained in battle by Brave, Zealous, Daring, and Reckless battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 3: SPI
Digivolution of Valor
When Digivolving Brave, Zealous, Daring, and Reckless Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 1: SP
Body Boost Lv. 2: SPI
Boosts the SPI of Brave, Zealous, Daring, and Reckless Digimon by
25%.
40 Anomaly Points required, after Body Boost Lv. 1: SP
Awakening Sagacity: Valor
Boosts the initial Talent of each Generation when Converting Brave, Zealous, Daring, and Reckless Digimon by 5.
90 Anomaly Points required, after Body Boost Lv. 2: SP
Body Boost Lv. 3: SP
Boosts the SP of Brave, Zealous, Daring, and Reckless Digimon by
30%.
45 Anomaly Points required, after Awakening Sagacity: Valor
Body Boost Lv. 3: SPI
Boosts the SPI of Brave, Zealous, Daring, and Reckless Digimon by
30%.
60 Anomaly Points required, after Body Boost Lv. 2: INT
Body Boost Lv. 3: SPD
Boosts the SPD of Brave, Zealous, Daring, and Reckless Digimon by
30%.
45 Anomaly Points required, after Body Boost Lv. 2: SPD
Body Boost Lv. 2: INT
Boosts the INT of Brave, Zealous, Daring, and Reckless Digimon by
25%.
40 Anomaly Points required, after Body Boost Lv. 1: INT
Body Boost Lv. 2: SPD
Boosts the SPD of Brave, Zealous, Daring, and Reckless Digimon by
25%.
30 Anomaly Points required, after Body Boost Lv. 1: SPD
Body Boost Lv. 2: ATK
Boosts the ATK of Brave, Zealous, Daring, and Reckless Digimon by
25%.
20 Anomaly Points required, after Body Boost Lv. 1: ATK
Digivolution of Valor
When Digivolving Brave, Zealous, Daring, and Reckless Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 1: DEF
Study of Valor
Boosts the EXP gained in battle by Brave, Zealous, Daring, and Reckless battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 2: ATK
Study of Valor
Boosts the EXP gained in battle by Brave, Zealous, Daring, and Reckless battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Digivolution of Valor
Extra Strikes Tech: Valor
Boosts the damage dealt by Extra Strikes of Brave, Zealous, Daring, and Reckless Digimon by 50%.
80 Anomaly Points required, after Body Boost Lv. 1: SPI
Body Boost Lv. 1: SPI
Boosts the SPI of Brave, Zealous, Daring, and Reckless Digimon by
20%.
20 Anomaly Points required, after Body Boost Lv. 1: HP
Body Boost Lv. 2: HP
Boosts the HP of Brave, Zealous, Daring, and Reckless Digimon by
25%.
20 Anomaly Points required, after Body Boost Lv. 1: HP
Sagacious Study: Valor
Brave, Zealous, Daring, and Reckless Digimon gain Talent more easily.
70 Anomaly Points required, after Body Boost Lv. 2: HP
Extra Strikes Tech: Valor
Boosts the damage dealt by Extra Strikes of Brave, Zealous, Daring, and Reckless Digimon by 50%.
80 Anomaly Points required, after Crash Course in Valor
Digivolution of Valor
When Digivolving Brave, Zealous, Daring, and Reckless Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Daring Wall
Daring Wall
Reduces physical damage taken by Daring Digimon when Guarding by an additional 10% for each Agent Rank.
50 Anomaly Points required, after Body Boost Lv. 3: INT
Reckless Strength Charm
Boosts ATK-augmenting equipment effects on Reckless Digimon by
10%.
50 Anomaly Points required, after Body Boost Lv. 3: SPD
Body Boost Lv. 3: INT
Boosts the INT of Brave, Zealous, Daring, and Reckless Digimon by
30%.
60 Anomaly Points required, after Body Boost Lv. 2: INT
Peerless Perception: Valor
Boosts the appearance rate of rare Personality Skills for Brave, Zealous, Daring, and Reckless Digimon when changing Personalities.
30 Anomaly Points required, after Body Boost Lv. 2: SPD
Body Boost Lv. 2: DEF
Boosts the DEF of Brave, Zealous, Daring, and Reckless Digimon by
25%.
30 Anomaly Points required, after Digivolution of Valor
Brave Blow
Brave Digimon attacks ignore 3% of the target's DEF for each Agent Rank.
50 Anomaly Points required, after Study of Valor
Zealous Defense
Zealous Digimon recover HP by 3% when taking damage while Guarding.
50 Anomaly Points required, after Body Boost Lv. 2: DEF
Body Boost Lv. 3: DEF
Boosts the DEF of Brave, Zealous, Daring, and Reckless Digimon by
30%.
45 Anomaly Points required, after Zealous Defense
Body Boost Lv. 3: HP
Boosts the HP of Brave, Zealous, Daring, and Reckless Digimon by
30%.
30 Anomaly Points required, after Sagacious Study: Valor
Zealous Perfection
Boosts the HP/DEF of Zealous Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: DEF, Body Boost Lv. 3: HP
Reckless Perfection
Boosts the SP/SPD of Reckless Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: SPD, Body Boost Lv. 3: SP
Daring Perfection
Boosts the ATK/INT of Daring Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: ATK, Body Boost Lv. 3: INT
Body Boost Lv. 3: ATK
Boosts the ATK of Brave, Zealous, Daring, and Reckless Digimon by
30%.
30 Anomaly Points required, after Brave Blow
Brave Perfection
Boosts the HP/ATK of Brave Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: HP, Body Boost Lv. 3: ATK
Philanthropy
Bonds of Philanthropy
Unlocks Philanthropy-based bonds with your Digimon, allowing you to enhance Adoring, Devoted, Tolerant, and Overprotective Digimon.
0 Anomaly Points required
Crash Course in Philanthropy
Reduces the training time of Adoring, Devoted, Tolerant, and Overprotective Digimon by 50%.
30 Anomaly Points required, after Body Boost Lv. 1: ATK
Body Boost Lv. 1: SP
Boosts the SP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.
15 Anomaly Points required, after Bonds of Philanthropy
Body Boost Lv. 2: SP
Boosts the SP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.
30 Anomaly Points required, after Bonds of Philanthropy
Study of Philanthropy
Boosts the EXP gained in battle by Adoring, Devoted, Tolerant, and Overprotective battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 1: SPI
Body Boost Lv. 1: ATK
Boosts the ATK of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.
15 Anomaly Points required, after Bonds of Philanthropy
Body Boost Lv. 1: SPI
Boosts the SPI of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.
10 Anomaly Points required, after Bonds of Philanthropy
Body Boost Lv. 1: INT
Boosts the INT of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.
15 Anomaly Points required, after Bonds of Philanthropy
Body Boost Lv. 1: DEF
Boosts the DEF of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.
10 Anomaly Points required, after Body Boost Lv. 1: SPI
Body Boost Lv. 1: HP
Boosts the HP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.
20 Anomaly Points required, after Body Boost Lv. 1: INT
Study of Philanthropy
Boosts the EXP gained in battle by Adoring, Devoted, Tolerant, and Overprotective battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 1: HP
Body Boost Lv. 2: SPD
Boosts the SPD of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.
40 Anomaly Points required, after Body Boost Lv. 1: DEF
Devoted Perfection
Boosts the SP/ATK of Devoted Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: SP, Body Boost Lv. 3: ATK
Body Boost Lv. 3: SP
Boosts the SP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.
45 Anomaly Points required, after Body Boost Lv. 1: SP, Body Boost Lv. 2: SP
Overprotective Healing
Boosts the recovery of Overprotective Digimon when using HP recovery skills by 10%.
50 Anomaly Points required, after Body Boost Lv. 3: SP
Overprotective Perfection
Boosts the SP/SPI of Overprotective Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: SPI, Overprotective Healing
Body Boost Lv. 3: SPD
Boosts the SPD of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.
60 Anomaly Points required, after Combat Doctrine: Philanthropy
Digivolution of Philanthropy
When Digivolving Adoring, Devoted, Tolerant, and Overprotective Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 2: SPI
Combat Doctrine: Philanthropy
Reduces the skill SP cost of Adoring, Devoted, Tolerant, and Overprotective Digimon by 1% for each Agent Rank.
50 Anomaly Points required, after Body Boost Lv. 1: ATK
Body Boost Lv. 2: SPI
Boosts the SPI of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.
20 Anomaly Points required, after Body Boost Lv. 1: SPI
Body Boost Lv. 2: INT
Boosts the INT of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.
30 Anomaly Points required, after Body Boost Lv. 1: INT
Body Boost Lv. 2: DEF
Boosts the DEF of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.
20 Anomaly Points required, after Body Boost Lv. 1: DEF
Farm Adaptation: Philanthropy
The Personality of Adoring, Devoted, Tolerant, and Overprotective Digimon will more likely shift toward Understanding and Affection when training on the Digifarm.
10 Anomaly Points required, after Body Boost Lv. 2: DEF
Body Boost Lv. 3: HP
Boosts the HP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.
60 Anomaly Points required, after Body Boost Lv. 2: HP
Body Boost Lv. 2: HP
Boosts the HP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.
40 Anomaly Points required, after Body Boost Lv. 1: HP
Body Boost Lv. 1: SPD
Boosts the SPD of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.
20 Anomaly Points required, after Body Boost Lv. 2: HP
Awakening Sagacity: Philanthropy
Boosts the initial Talent of each Generation when Converting Adoring, Devoted, Tolerant, and Overprotective Digimon by 5.
90 Anomaly Points required, after Body Boost Lv. 2: SPD
Study of Philanthropy
Boosts the EXP gained in battle by Adoring, Devoted, Tolerant, and Overprotective battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Farm Adaptation: Philanthropy
Body Boost Lv. 3: ATK
Boosts the ATK of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.
45 Anomaly Points required, after Digivolution of Philanthropy
Body Boost Lv. 3: SPI
Boosts the SPI of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.
30 Anomaly Points required, after Adoring Life Charm
Digivolution of Philanthropy
When Digivolving Adoring, Devoted, Tolerant, and Overprotective Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 3: SPD
Adoring Life Charm
Boosts HP-augmenting equipment effects on Adoring Digimon by
10%.
50 Anomaly Points required, after Digivolution of Philanthropy
Body Boost Lv. 2: ATK
Boosts the ATK of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.
30 Anomaly Points required, after Combat Doctrine: Philanthropy
Peerless Perception: Philanthropy
Boosts the appearance rate of rare Personality Skills for Adoring, Devoted, Tolerant, and Overprotective Digimon when changing Personalities.
30 Anomaly Points required, after Body Boost Lv. 2: SPI
Digivolution of Philanthropy
When Digivolving Adoring, Devoted, Tolerant, and Overprotective Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 2: INT
Body Boost Lv. 3: DEF
Boosts the DEF of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.
30 Anomaly Points required, after Body Boost Lv. 2: DEF
Tolerant Heart Charm
Boosts SP-augmenting equipment effects on Tolerant Digimon by
10%.
50 Anomaly Points required, after Body Boost Lv. 2: INT
Digivolution of Philanthropy
When Digivolving Adoring, Devoted, Tolerant, and Overprotective Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 3: DEF
Extra Strikes Tech: Philanthropy
Boosts the damage dealt by Extra Strikes of Adoring, Devoted, Tolerant, and Overprotective Digimon by 50%.
80 Anomaly Points required, after Body Boost Lv. 3: HP
Adoring Perfection
Boosts the DEF/SPI of Adoring Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: SPI, Body Boost Lv. 3: DEF
Devoted Treatment
Boosts the effects of HP recovery items used on Devoted Digimon during battle by 10%.
50 Anomaly Points required, after Digivolution of Philanthropy
Study of Philanthropy
Boosts the EXP gained in battle by Adoring, Devoted, Tolerant, and Overprotective battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 2: ATK
Sagacious Study: Philanthropy
Adoring, Devoted, Tolerant, and Overprotective Digimon gain Talent more easily.
70 Anomaly Points required, after Digivolution of Philanthropy
Body Boost Lv. 3: INT
Boosts the INT of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.
45 Anomaly Points required, after Tolerant Heart Charm
Extra Strikes Tech: Philanthropy
Boosts the damage dealt by Extra Strikes of Adoring, Devoted, Tolerant, and Overprotective Digimon by 50%.
80 Anomaly Points required, after Body Boost Lv. 3: DEF
Tolerant Perfection
Boosts the HP/INT of Tolerant Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: HP, Tolerant Heart Charm
Amicability
Bonds of Amicability
Unlocks Amicability-based bonds with your Digimon, allowing you to enhance Compassionate, Sociable, Friendly, and Opportunistic Digimon.
0 Anomaly Points required
Digivolution of Amicability
When Digivolving Compassionate, Sociable, Friendly, and Opportunistic Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 3: SPI
Body Boost Lv. 1: SPI
Boosts the SPI of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.
15 Anomaly Points required, after Bonds of Amicability
Digivolution of Amicability
When Digivolving Compassionate, Sociable, Friendly, and Opportunistic Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 2: SPI
Body Boost Lv. 1: ATK
Boosts the ATK of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.
15 Anomaly Points required, after Bonds of Amicability
Body Boost Lv. 1: DEF
Boosts the DEF of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.
10 Anomaly Points required, after Bonds of Amicability
Body Boost Lv. 1: SP
Boosts the SP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.
20 Anomaly Points required, after Bonds of Amicability
Body Boost Lv. 1: SPD
Boosts the SPD of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.
10 Anomaly Points required, after Bonds of Amicability
Body Boost Lv. 2: SP
Boosts the SP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.
40 Anomaly Points required, after Body Boost Lv. 1: SP
Body Boost Lv. 1: HP
Boosts the HP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.
15 Anomaly Points required, after Bonds of Amicability
Peerless Perception: Amicability
Boosts the appearance rate of rare Personality Skills for Compassionate, Sociable, Friendly, and Opportunistic Digimon when changing Personality.
30 Anomaly Points required, after Bonds of Amicability
Body Boost Lv. 2: SPD
Boosts the SPD of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.
20 Anomaly Points required, after Body Boost Lv. 1: SPD
Body Boost Lv. 3: SPI
Boosts the SPI of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.
45 Anomaly Points required, after Body Boost Lv. 1: SPI
Body Boost Lv. 2: SPI
Boosts the SPI of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.
30 Anomaly Points required, after Body Boost Lv. 1: SPI
Farm Adaptation: Amicability
The Personality of Compassionate, Sociable, Friendly, and Opportunistic Digimon will more likely shift toward Heart and Companionship when training on the Digifarm.
10 Anomaly Points required, after Body Boost Lv. 2: ATK
Crash Course in Amicability
Reduces the training time of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 50%.
30 Anomaly Points required, after Body Boost Lv. 2: DEF
Body Boost Lv. 2: ATK
Boosts the ATK of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.
30 Anomaly Points required, after Body Boost Lv. 1: ATK
Body Boost Lv. 2: DEF
Boosts the DEF of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.
20 Anomaly Points required, after Body Boost Lv. 1: DEF
Extra Strikes Tech: Amicability
Boosts the damage dealt by Extra Strikes of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 50%.
80 Anomaly Points required, after Body Boost Lv. 1: SP
Extra Strikes Tech: Amicability
Boosts the damage dealt by Extra Strikes of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 50%.
80 Anomaly Points required, after Body Boost Lv. 1: SPD
Body Boost Lv. 3: SP
Boosts the SP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.
60 Anomaly Points required, after Body Boost Lv. 2: SP
Body Boost Lv. 3: SPD
Boosts the SPD of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.
30 Anomaly Points required, after Body Boost Lv. 2: SPD
Digivolution of Amicability
When Digivolving Compassionate, Sociable, Friendly, and Opportunistic Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 2: SP
Body Boost Lv. 2: HP
Boosts the HP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.
30 Anomaly Points required, after Body Boost Lv. 1: HP
Body Boost Lv. 3: INT
Boosts the INT of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.
60 Anomaly Points required, after Peerless Perception: Amicability
Digivolution of Amicability
When Digivolving Compassionate, Sociable, Friendly, and Opportunistic Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 2: SPD
Combat Doctrine: Amicability
Reduces the skill SP cost of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 1% for each Agent Rank.
50 Anomaly Points required, after Body Boost Lv. 3: SPD
Study of Amicability
Boosts the EXP gained in battle by Compassionate, Sociable, Friendly, and Opportunistic battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Sociable Tool Reinforcement
Study of Amicability
Boosts the EXP gained in battle by Compassionate, Sociable, Friendly, and Opportunistic battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Opportunistic Rest
Sociable Tool Reinforcement
Doubles the effects of buff items used during the turn of a Sociable Digimon.
50 Anomaly Points required, after Body Boost Lv. 2: ATK
Opportunistic Rest
While in reserve, Opportunistic Digimon recover 15% of their HP and
10% of their SP every 3 rounds.
50 Anomaly Points required, after Body Boost Lv. 2: DEF
Body Boost Lv. 1: INT
Boosts the INT of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.
20 Anomaly Points required, after Extra Strikes Tech: Amicability
Body Boost Lv. 2: INT
Boosts the INT of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.
40 Anomaly Points required, after Extra Strikes Tech: Amicability
Friendly Impulse
Boosts the chance of Personality Skills changing by 10% when talking with or training a Friendly Digimon on the Digifarm.
50 Anomaly Points required, after Body Boost Lv. 3: SP
Compassionate Tool Technique
Items used during the turn of a Compassionate Digimon have a 30% chance of not being consumed.
50 Anomaly Points required, after Body Boost Lv. 3: SPD
Sagacious Study: Amicability
Compassionate, Sociable, Friendly, and Opportunistic Digimon gain Talent more easily.
70 Anomaly Points required, after Friendly Impulse
Study of Amicability
Boosts the EXP gained in battle by Compassionate, Sociable, Friendly, and Opportunistic battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Compassionate Tool Technique
Friendly Perfection
Boosts the HP/SP of Friendly Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: HP, Body Boost Lv. 3: SP
Body Boost Lv. 3: HP
Boosts the HP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.
45 Anomaly Points required, after Body Boost Lv. 2: HP
Awakening Sagacity: Amicability
Boosts the initial Talent of each Generation when Converting Compassionate, Sociable, Friendly, and Opportunistic Digimon by 5.
90 Anomaly Points required, after Body Boost Lv. 3: INT
Sociable Perfection
Boosts the ATK/SPI of Sociable Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: SPI, Body Boost Lv. 3: ATK
Opportunistic Perfection
Boosts the DEF/SPI of Opportunistic Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: DEF, Body Boost Lv. 2: SPI
Body Boost Lv. 3: ATK
Boosts the ATK of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.
45 Anomaly Points required, after Sociable Tool Reinforcement
Body Boost Lv. 3: DEF
Boosts the DEF of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.
30 Anomaly Points required, after Opportunistic Rest
Study of Amicability
Boosts the EXP gained in battle by Compassionate, Sociable, Friendly, and Opportunistic battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 1: INT
Compassionate Perfection
Boosts the DEF/SPD of Compassionate Digimon by 25%.
100 Anomaly Points required, after Compassionate Tool Technique, Body Boost Lv. 3: DEF
Wisdom
Bonds of Wisdom
Unlocks Wisdom-based bonds with your Digimon, allowing you to enhance Astute, Strategic, Enlightened, and Sly Digimon.
0 Anomaly Points required
Body Boost Lv. 1: DEF
Boosts the DEF of Astute, Strategic, Enlightened, and Sly Digimon by
20%.
20 Anomaly Points required, after Farm Adaptation: Wisdom
Body Boost Lv. 2: DEF
Boosts the DEF of Astute, Strategic, Enlightened, and Sly Digimon by
25%.
40 Anomaly Points required, after Body Boost Lv. 1: DEF
Body Boost Lv. 3: DEF
Boosts the DEF of Astute, Strategic, Enlightened, and Sly Digimon by
30%.
60 Anomaly Points required, after Body Boost Lv. 2: DEF
Farm Adaptation: Wisdom
The Personality of Astute, Strategic, Enlightened, and Sly Digimon will more likely shift toward Understanding and Companionship when training on the Digifarm.
10 Anomaly Points required, after Body Boost Lv. 1: SP
Body Boost Lv. 1: SPD
Boosts the SPD of Astute, Strategic, Enlightened, and Sly Digimon by
20%.
15 Anomaly Points required, after Body Boost Lv. 1: HP
Body Boost Lv. 1: SP
Boosts the SP of Astute, Strategic, Enlightened, and Sly Digimon by
20%.
10 Anomaly Points required, after Bonds of Wisdom
Body Boost Lv. 1: HP
Boosts the HP of Astute, Strategic, Enlightened, and Sly Digimon by
20%.
15 Anomaly Points required, after Bonds of Wisdom
Body Boost Lv. 1: SPI
Boosts the SPI of Astute, Strategic, Enlightened, and Sly Digimon by
20%.
15 Anomaly Points required, after Body Boost Lv. 1: INT
Body Boost Lv. 1: INT
Boosts the INT of Astute, Strategic, Enlightened, and Sly Digimon by
20%.
10 Anomaly Points required, after Bonds of Wisdom
Peerless Perception: Wisdom
Boosts the appearance rate of rare Personality Skills for Astute, Strategic, Enlightened, and Sly Digimon when changing Personalities.
30 Anomaly Points required, after Bonds of Wisdom
Digivolution of Wisdom
When Digivolving Astute, Strategic, Enlightened, and Sly Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 1: HP
Digivolution of Wisdom
When Digivolving Astute, Strategic, Enlightened, and Sly Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 1: DEF
Study of Wisdom
Boosts the EXP gained in battle by Astute, Strategic, Enlightened, and Sly battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 2: DEF
Sly Fundraising
Boosts YEN dropped by enemies defeated by Sly Digimon by 20%.
50 Anomaly Points required, after Body Boost Lv. 3: DEF
Sly Perfection
Boosts the DEF/SPD of Sly Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: SPD, Body Boost Lv. 3: DEF
Body Boost Lv. 2: ATK
Boosts the ATK of Astute, Strategic, Enlightened, and Sly Digimon by
25%.
40 Anomaly Points required, after Extra Strikes Tech: Wisdom
Body Boost Lv. 3: SPD
Boosts the SPD of Astute, Strategic, Enlightened, and Sly Digimon by
30%.
45 Anomaly Points required, after Body Boost Lv. 2: SPD
Extra Strikes Tech: Wisdom
Boosts the damage dealt by Extra Strikes of Astute, Strategic, Enlightened, and Sly Digimon by 50%.
80 Anomaly Points required, after Body Boost Lv. 2: SP
Body Boost Lv. 2: SPD
Boosts the SPD of Astute, Strategic, Enlightened, and Sly Digimon by
25%.
30 Anomaly Points required, after Body Boost Lv. 1: SPD
Body Boost Lv. 2: SP
Boosts the SP of Astute, Strategic, Enlightened, and Sly Digimon by
25%.
20 Anomaly Points required, after Body Boost Lv. 1: SP
Study of Wisdom
Boosts the EXP gained in battle by Astute, Strategic, Enlightened, and Sly battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 1: HP
Body Boost Lv. 2: SPI
Boosts the SPI of Astute, Strategic, Enlightened, and Sly Digimon by
25%.
30 Anomaly Points required, after Body Boost Lv. 1: SPI
Body Boost Lv. 2: HP
Boosts the HP of Astute, Strategic, Enlightened, and Sly Digimon by
25%.
30 Anomaly Points required, after Digivolution of Wisdom
Digivolution of Wisdom
When Digivolving Astute, Strategic, Enlightened, and Sly Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 2: SPI
Body Boost Lv. 1: ATK
Boosts the ATK of Astute, Strategic, Enlightened, and Sly Digimon by
20%.
20 Anomaly Points required, after Body Boost Lv. 1: SPI
Body Boost Lv. 2: INT
Boosts the INT of Astute, Strategic, Enlightened, and Sly Digimon by
25%.
20 Anomaly Points required, after Body Boost Lv. 1: INT
Awakening Sagacity: Wisdom
Boosts the initial Talent of each Generation when Converting Astute, Strategic, Enlightened, and Sly Digimon by 5.
90 Anomaly Points required, after Body Boost Lv. 1: INT
Combat Doctrine: Wisdom
Reduces the skill SP cost of Astute, Strategic, Enlightened, and Sly Digimon by 1% for each Agent Rank.
50 Anomaly Points required, after Digivolution of Wisdom
Body Boost Lv. 3: HP
Boosts the HP of Astute, Strategic, Enlightened, and Sly Digimon by
30%.
45 Anomaly Points required, after Body Boost Lv. 2: HP
Study of Wisdom
Boosts the EXP gained in battle by Astute, Strategic, Enlightened, and Sly battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Enlightened Enlightenment
Sagacious Study: Wisdom
Astute, Strategic, Enlightened, and Sly Digimon gain Talent more easily.
70 Anomaly Points required, after Body Boost Lv. 3: SPD
Enlightened Enlightenment
Boosts the amount of items dropped by enemies defeated by Enlightened Digimon by 10%.
50 Anomaly Points required, after Body Boost Lv. 3: SP
Digivolution of Wisdom
When Digivolving Astute, Strategic, Enlightened, and Sly Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.
40 Anomaly Points required, after Body Boost Lv. 2: SPD
Body Boost Lv. 3: SP
Boosts the SP of Astute, Strategic, Enlightened, and Sly Digimon by
30%.
30 Anomaly Points required, after Body Boost Lv. 2: SP
Crash Course in Wisdom
Reduces the training time of Astute, Strategic, Enlightened, and Sly Digimon by 50%.
30 Anomaly Points required, after Study of Wisdom
Study of Wisdom
Boosts the EXP gained in battle by Astute, Strategic, Enlightened, and Sly battle and reserve Digimon by 2% for each Agent Rank.
20 Anomaly Points required, after Body Boost Lv. 2: SPI
Body Boost Lv. 3: ATK
Boosts the ATK of Astute, Strategic, Enlightened, and Sly Digimon by
30%.
60 Anomaly Points required, after Body Boost Lv. 2: HP
Astute Blow
Astute Digimon attacks ignore 3% of the target's SPI for each Agent Rank.
50 Anomaly Points required, after Digivolution of Wisdom
Strategic Barrier
Reduces magic damage taken by Strategic Digimon by 1% for each Agent Rank.
50 Anomaly Points required, after Body Boost Lv. 3: HP
Body Boost Lv. 3: INT
Boosts the INT of Astute, Strategic, Enlightened, and Sly Digimon by
30%.
30 Anomaly Points required, after Body Boost Lv. 2: INT
Strategic Perfection
Boosts the HP/INT of Strategic Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: HP, Body Boost Lv. 3: INT
Enlightened Perfection
Boosts the SP/SPI of Enlightened Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: SPI, Body Boost Lv. 3: SP
Extra Strikes Tech: Wisdom
Boosts the damage dealt by Extra Strikes of Astute, Strategic, Enlightened, and Sly Digimon by 50%.
80 Anomaly Points required, after Crash Course in Wisdom
Body Boost Lv. 3: SPI
Boosts the SPI of Astute, Strategic, Enlightened, and Sly Digimon by
30%.
45 Anomaly Points required, after Study of Wisdom
Astute Perfection
Boosts the INT/SPI of Astute Digimon by 25%.
100 Anomaly Points required, after Body Boost Lv. 3: INT, Body Boost Lv. 3: SPI
Loyalty
Cross Art: Field
Unlocks Cross Art: Field. Effect: Greatly boosts all allies' stats for 2 turns. Cross Arts can be activated once the CP Gauge is maxed.
0 Anomaly Points required
Body Boost: In-Training
For all In-Training Digimon:
Boosts HP/SP by 200 for each Agent Rank. Boosts all stats by 25 for each Agent Rank.
50 Anomaly Points required, after In-Training Education
Cross Art: Reverse
Teaches Cross Art: Reverse. Effect: Deals moderate damage to all enemies. Applies
Reverse. Note: Select via the Cross Arts menu to use.
40 Anomaly Points required, after Strategic CP Application
In-Training Education
Boosts the EXP gained in battle by all In-Training battle and reserve Digimon by 3% for each Agent Rank.
30 Anomaly Points required, after Lesson in Rearing
Strategic CP Application
Start battle with CP Gauge charged by 10 for each Agent Rank.
10 Anomaly Points required, after Cross Art: Burst
Lesson in Rearing
Boosts the EXP gained in battle by all battle and reserve Digimon by
1% for each Agent Rank.
10 Anomaly Points required, after Cross Art: Field
Cross Art: Burst
Teaches Cross Art: Burst. Effect: Deals major damage to all enemies. Note: Select via the Cross Arts menu to use.
10 Anomaly Points required, after Cross Art: Field
Bond of Strength
Boosts the damage of Cross Arts by 2% for each Agent Rank.
50 Anomaly Points required, after Cross Art: Reverse, Cross Art: Strike
Cross Art: Strike
Teaches Cross Art: Strike. Effect: Deals extreme damage to 1 enemy. Note: Select via the Cross Arts menu to use.
40 Anomaly Points required, after Strategic CP Application
Rookie Education
Boosts the EXP gained in battle by all Rookie battle and reserve Digimon by 3% for each Agent Rank.
30 Anomaly Points required, after Lesson in Rearing
Strategic CP Application
Start battle with CP Gauge charged by 10 for each Agent Rank.
30 Anomaly Points required, after Cross Art: Aura
Mature Education
Boosts the EXP gained in battle by all Champion and Armor battle and reserve Digimon by 3% for each Agent Rank.
30 Anomaly Points required, after Lesson in Rearing
Cross Art: Aura
Teaches Cross Art: Aura. Effect: Moderately recovers HP of all allies. Applies
Status Abnormality Immunity and
Stat Debuff Immunity. Note: Select via the Cross Arts menu to use.
40 Anomaly Points required, after Cross Art: Burst
Complete Education
Boosts the EXP gained in battle by all Ultimate and Hybrid battle and reserve Digimon by 3% for each Agent Rank.
30 Anomaly Points required, after Lesson in Rearing
Cross Art: Break
Teaches Cross Art: Break. Effect: Deals minor damage to all enemies and moderately reduces ATK/DEF/INT/SPI for 4 turns. Note: Select via the Cross Arts menu to use.
50 Anomaly Points required, after Cross Art: Burst
Bond of Recovery
Boosts the effects of recovery-type Cross Arts by 2% for each Agent Rank.
70 Anomaly Points required, after Cross Art: Heal
Body Boost: Rookie
For all Rookie Digimon:
Boosts HP/SP by 150 for each Agent Rank. Boosts all stats by 20 for each Agent Rank.
50 Anomaly Points required, after Rookie Education
Cross Art: Heal
Teaches Cross Art: Heal. Effect: Fully recovers HP and SP of one ally beyond their max value. Note: Select via the Cross Arts menu to use.
50 Anomaly Points required, after Cross Art: Aura
Body Boost: Champion
For all Champion & Armor Digimon:
Boosts HP/SP by 100 for each Agent Rank. Boosts all stats by 15 for each Agent Rank.
50 Anomaly Points required, after Mature Education
Cross Art: Revive
Teaches Cross Art: Revive. Effect: Revives all allies from KO and slightly recovers HP. Applies
Guts (survive at 1 HP when taking fatal damage). Note: Select via the Cross Arts menu to use.
50 Anomaly Points required, after Cross Art: Aura
Body Boost: Ultimate
For all Ultimate & Hybrid Digimon:
Boosts HP/SP by 50 for each Agent Rank. Boosts all stats by 10 for each Agent Rank.
50 Anomaly Points required, after Complete Education
Strategic CP Application
Start battle with CP Gauge charged by 10 for each Agent Rank.
50 Anomaly Points required, after Cross Art: Break
Cross Art: High Field
Teaches Cross Art: High Field. Effect: Greatly boosts all allies' stats for 3 turns and nullifies physical/magic damage for 1 turn.
100 Anomaly Points required, after Bond of Strength, Bond of Support, Bond of Recovery. Replaces Cross Art: Field
Bond of Support
Boosts the effects of buff/debuff-type Cross Arts by 1% for each Agent Rank.
50 Anomaly Points required, after Strategic CP Application
How it works
Agent Rank
This is a numerical representation of an agent's career and skill level.
Your Agent Rank increases the more you use Anomaly Points to learn Agent Skills.
Your Agent Rank is linked to a number of different features, such as:
- Agent Skill effect amplification.
- Partner Digimon Digivolution conditions.
Keep working to constantly boost your rank.
Anomaly Points
ADAMAS assigns a numerical value known as Anomaly Points to help visualize the EXP that agents earn when completing missions.
These points are needed to learn Agent Skills.
Therefore, gain as much experience as possible with your Digimon in order to develop your abilities even further.
Agent Skills

This system lets agents use Anomaly Points to expand their abilities and enhance their partner Digimon.
Bonds of Loyalty: Expands an agent's abilities and enhances all Digimon.
Bonds of Valor: Enhances Digimon with Valor-type personalities.
Bonds of Philanthropy: Enhances Digimon with Philanthropy-type personalities.
Bonds of Amicability: Enhances Digimon with Amicability-type personalities.
Bonds of Wisdom: Enhances Digimon with Wisdom-type personalities.
Learn Agent Skills in order to boost your capabilities.
