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Agent Skills & Rank

A maxed agent

Every node together needs 8,610 Anomaly Points, which is Agent Rank 10. Anomaly Points come mostly from story progress, so most of the tree opens late; once it does, any Digimon can reach Mega.

Body Boost, highest levelSPDSPSPIDEFHPATKINT
Valor30%30%30%30%30%30%30%
Philanthropy30%30%30%30%30%30%30%
Amicability30%30%30%30%30%30%30%
Wisdom30%30%30%30%30%30%30%

Each Body Boost level requires the one before it and its text gives that level's own percentage (Lv. 2 says 25%, not +5%). The levels are applied one after another and multiply.

Everything learned

Learning all 208 Agent Skills costs 8,610 Anomaly Points, exactly the Agent Rank 10 threshold. A maxed agent gives every Digimon:

All seven stats

x1.95

Body Boost Lv. 1, 2 and 3 of the Digimon's personality group (20%, 25%, 30%) are applied one after another, so they multiply

Two stats per personality

x1.25 on top (x2.44 total)

the personality's Perfection skill, applied after the Body Boosts

In-Training Digimon, flat

+2,000 HP / SP, +250 other stats

Body Boost: In-Training: 200 and 25 per Agent Rank, added after the percentages

Rookie Digimon, flat

+1,500 HP / SP, +200 other stats

Body Boost: Rookie: 150 and 20 per Agent Rank, added after the percentages

Champion Digimon, flat

+1,000 HP / SP, +150 other stats

Body Boost: Champion: 100 and 15 per Agent Rank, added after the percentages

Ultimate Digimon, flat

+500 HP / SP, +100 other stats

Body Boost: Ultimate: 50 and 10 per Agent Rank, added after the percentages

EXP

+20% per skill

Study of (group), Lesson in Rearing and (generation) Education, each 1-3% per Agent Rank

Skill SP cost

-10%

Combat Doctrine, 1% per Agent Rank

Extra Strikes damage

+50%

Extra Strikes Tech

Digivolution stat requirements

-20%

Digivolution of (group), when the personality matches the target's base personality

Cross Arts

damage +20%, recovery +20%, buffs +10%

Bond of Strength, Recovery and Support, per Agent Rank (Cross Arts)

CP at battle start

+100 per skill

Strategic CP Application (3 skills), 10 per Agent Rank

Digifarm training time

-50%

Crash Course

Talent on Conversion

+5

Awakening Sagacity

Body Boosts apply only to Digimon whose current personality is in the skill's group, so changing personality changes which boosts apply.

Agent Rank

Anomaly Points are earned by completing missions. Side missions pay 6,830 in total; the rest comes from the main story, so the top ranks arrive late. Most Mega forms need Agent Rank 7 (123 of them; see Digivolution).

Agent Rank12345678910
Anomaly Points spent0101604609601,7102,7103,9605,4608,610

Agent Skills (208)

Valor

Bonds of Valor

Unlocks Valor-based bonds with your Digimon, allowing you to enhance Brave, Zealous, Daring, and Reckless Digimon.

0 Anomaly Points required

Farm Adaptation: Valor

The Personality of Brave, Zealous, Daring, and Reckless Digimon will more likely shift toward Heart and Affection when training on the Digifarm.

10 Anomaly Points required, after Body Boost Lv. 1: INT

Body Boost Lv. 1: SP

Boosts the SP of Brave, Zealous, Daring, and Reckless Digimon by
20%.

15 Anomaly Points required, after Bonds of Valor

Body Boost Lv. 2: SP

Boosts the SP of Brave, Zealous, Daring, and Reckless Digimon by
25%.

30 Anomaly Points required, after Body Boost Lv. 1: SP

Study of Valor

Boosts the EXP gained in battle by Brave, Zealous, Daring, and Reckless battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 1: SPD

Body Boost Lv. 1: INT

Boosts the INT of Brave, Zealous, Daring, and Reckless Digimon by
20%.

20 Anomaly Points required, after Bonds of Valor

Body Boost Lv. 1: SPD

Boosts the SPD of Brave, Zealous, Daring, and Reckless Digimon by
20%.

15 Anomaly Points required, after Bonds of Valor

Body Boost Lv. 1: ATK

Boosts the ATK of Brave, Zealous, Daring, and Reckless Digimon by
20%.

10 Anomaly Points required, after Bonds of Valor

Body Boost Lv. 1: DEF

Boosts the DEF of Brave, Zealous, Daring, and Reckless Digimon by
20%.

15 Anomaly Points required, after Bonds of Valor

Digivolution of Valor

When Digivolving Brave, Zealous, Daring, and Reckless Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Study of Valor

Body Boost Lv. 1: HP

Boosts the HP of Brave, Zealous, Daring, and Reckless Digimon by
20%.

10 Anomaly Points required, after Bonds of Valor

Combat Doctrine: Valor

Reduces the skill SP cost of Brave, Zealous, Daring, and Reckless Digimon by 1% for each Agent Rank.

50 Anomaly Points required, after Body Boost Lv. 1: HP

Crash Course in Valor

Reduces the training time of Brave, Zealous, Daring, and Reckless Digimon by 50%.

30 Anomaly Points required, after Body Boost Lv. 1: DEF

Study of Valor

Boosts the EXP gained in battle by Brave, Zealous, Daring, and Reckless battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 3: SPI

Digivolution of Valor

When Digivolving Brave, Zealous, Daring, and Reckless Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 1: SP

Body Boost Lv. 2: SPI

Boosts the SPI of Brave, Zealous, Daring, and Reckless Digimon by
25%.

40 Anomaly Points required, after Body Boost Lv. 1: SP

Awakening Sagacity: Valor

Boosts the initial Talent of each Generation when Converting Brave, Zealous, Daring, and Reckless Digimon by 5.

90 Anomaly Points required, after Body Boost Lv. 2: SP

Body Boost Lv. 3: SP

Boosts the SP of Brave, Zealous, Daring, and Reckless Digimon by
30%.

45 Anomaly Points required, after Awakening Sagacity: Valor

Body Boost Lv. 3: SPI

Boosts the SPI of Brave, Zealous, Daring, and Reckless Digimon by
30%.

60 Anomaly Points required, after Body Boost Lv. 2: INT

Body Boost Lv. 3: SPD

Boosts the SPD of Brave, Zealous, Daring, and Reckless Digimon by
30%.

45 Anomaly Points required, after Body Boost Lv. 2: SPD

Body Boost Lv. 2: INT

Boosts the INT of Brave, Zealous, Daring, and Reckless Digimon by
25%.

40 Anomaly Points required, after Body Boost Lv. 1: INT

Body Boost Lv. 2: SPD

Boosts the SPD of Brave, Zealous, Daring, and Reckless Digimon by
25%.

30 Anomaly Points required, after Body Boost Lv. 1: SPD

Body Boost Lv. 2: ATK

Boosts the ATK of Brave, Zealous, Daring, and Reckless Digimon by
25%.

20 Anomaly Points required, after Body Boost Lv. 1: ATK

Digivolution of Valor

When Digivolving Brave, Zealous, Daring, and Reckless Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 1: DEF

Study of Valor

Boosts the EXP gained in battle by Brave, Zealous, Daring, and Reckless battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 2: ATK

Study of Valor

Boosts the EXP gained in battle by Brave, Zealous, Daring, and Reckless battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Digivolution of Valor

Extra Strikes Tech: Valor

Boosts the damage dealt by Extra Strikes of Brave, Zealous, Daring, and Reckless Digimon by 50%.

80 Anomaly Points required, after Body Boost Lv. 1: SPI

Body Boost Lv. 1: SPI

Boosts the SPI of Brave, Zealous, Daring, and Reckless Digimon by
20%.

20 Anomaly Points required, after Body Boost Lv. 1: HP

Body Boost Lv. 2: HP

Boosts the HP of Brave, Zealous, Daring, and Reckless Digimon by
25%.

20 Anomaly Points required, after Body Boost Lv. 1: HP

Sagacious Study: Valor

Brave, Zealous, Daring, and Reckless Digimon gain Talent more easily.

70 Anomaly Points required, after Body Boost Lv. 2: HP

Extra Strikes Tech: Valor

Boosts the damage dealt by Extra Strikes of Brave, Zealous, Daring, and Reckless Digimon by 50%.

80 Anomaly Points required, after Crash Course in Valor

Digivolution of Valor

When Digivolving Brave, Zealous, Daring, and Reckless Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Daring Wall

Daring Wall

Reduces physical damage taken by Daring Digimon when Guarding by an additional 10% for each Agent Rank.

50 Anomaly Points required, after Body Boost Lv. 3: INT

Reckless Strength Charm

Boosts ATK-augmenting equipment effects on Reckless Digimon by
10%.

50 Anomaly Points required, after Body Boost Lv. 3: SPD

Body Boost Lv. 3: INT

Boosts the INT of Brave, Zealous, Daring, and Reckless Digimon by
30%.

60 Anomaly Points required, after Body Boost Lv. 2: INT

Peerless Perception: Valor

Boosts the appearance rate of rare Personality Skills for Brave, Zealous, Daring, and Reckless Digimon when changing Personalities.

30 Anomaly Points required, after Body Boost Lv. 2: SPD

Body Boost Lv. 2: DEF

Boosts the DEF of Brave, Zealous, Daring, and Reckless Digimon by
25%.

30 Anomaly Points required, after Digivolution of Valor

Brave Blow

Brave Digimon attacks ignore 3% of the target's DEF for each Agent Rank.

50 Anomaly Points required, after Study of Valor

Zealous Defense

Zealous Digimon recover HP by 3% when taking damage while Guarding.

50 Anomaly Points required, after Body Boost Lv. 2: DEF

Body Boost Lv. 3: DEF

Boosts the DEF of Brave, Zealous, Daring, and Reckless Digimon by
30%.

45 Anomaly Points required, after Zealous Defense

Body Boost Lv. 3: HP

Boosts the HP of Brave, Zealous, Daring, and Reckless Digimon by
30%.

30 Anomaly Points required, after Sagacious Study: Valor

Zealous Perfection

Boosts the HP/DEF of Zealous Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: DEF, Body Boost Lv. 3: HP

Reckless Perfection

Boosts the SP/SPD of Reckless Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: SPD, Body Boost Lv. 3: SP

Daring Perfection

Boosts the ATK/INT of Daring Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: ATK, Body Boost Lv. 3: INT

Body Boost Lv. 3: ATK

Boosts the ATK of Brave, Zealous, Daring, and Reckless Digimon by
30%.

30 Anomaly Points required, after Brave Blow

Brave Perfection

Boosts the HP/ATK of Brave Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: HP, Body Boost Lv. 3: ATK

Philanthropy

Bonds of Philanthropy

Unlocks Philanthropy-based bonds with your Digimon, allowing you to enhance Adoring, Devoted, Tolerant, and Overprotective Digimon.

0 Anomaly Points required

Crash Course in Philanthropy

Reduces the training time of Adoring, Devoted, Tolerant, and Overprotective Digimon by 50%.

30 Anomaly Points required, after Body Boost Lv. 1: ATK

Body Boost Lv. 1: SP

Boosts the SP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.

15 Anomaly Points required, after Bonds of Philanthropy

Body Boost Lv. 2: SP

Boosts the SP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.

30 Anomaly Points required, after Bonds of Philanthropy

Study of Philanthropy

Boosts the EXP gained in battle by Adoring, Devoted, Tolerant, and Overprotective battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 1: SPI

Body Boost Lv. 1: ATK

Boosts the ATK of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.

15 Anomaly Points required, after Bonds of Philanthropy

Body Boost Lv. 1: SPI

Boosts the SPI of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.

10 Anomaly Points required, after Bonds of Philanthropy

Body Boost Lv. 1: INT

Boosts the INT of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.

15 Anomaly Points required, after Bonds of Philanthropy

Body Boost Lv. 1: DEF

Boosts the DEF of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.

10 Anomaly Points required, after Body Boost Lv. 1: SPI

Body Boost Lv. 1: HP

Boosts the HP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.

20 Anomaly Points required, after Body Boost Lv. 1: INT

Study of Philanthropy

Boosts the EXP gained in battle by Adoring, Devoted, Tolerant, and Overprotective battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 1: HP

Body Boost Lv. 2: SPD

Boosts the SPD of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.

40 Anomaly Points required, after Body Boost Lv. 1: DEF

Devoted Perfection

Boosts the SP/ATK of Devoted Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: SP, Body Boost Lv. 3: ATK

Body Boost Lv. 3: SP

Boosts the SP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.

45 Anomaly Points required, after Body Boost Lv. 1: SP, Body Boost Lv. 2: SP

Overprotective Healing

Boosts the recovery of Overprotective Digimon when using HP recovery skills by 10%.

50 Anomaly Points required, after Body Boost Lv. 3: SP

Overprotective Perfection

Boosts the SP/SPI of Overprotective Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: SPI, Overprotective Healing

Body Boost Lv. 3: SPD

Boosts the SPD of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.

60 Anomaly Points required, after Combat Doctrine: Philanthropy

Digivolution of Philanthropy

When Digivolving Adoring, Devoted, Tolerant, and Overprotective Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 2: SPI

Combat Doctrine: Philanthropy

Reduces the skill SP cost of Adoring, Devoted, Tolerant, and Overprotective Digimon by 1% for each Agent Rank.

50 Anomaly Points required, after Body Boost Lv. 1: ATK

Body Boost Lv. 2: SPI

Boosts the SPI of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.

20 Anomaly Points required, after Body Boost Lv. 1: SPI

Body Boost Lv. 2: INT

Boosts the INT of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.

30 Anomaly Points required, after Body Boost Lv. 1: INT

Body Boost Lv. 2: DEF

Boosts the DEF of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.

20 Anomaly Points required, after Body Boost Lv. 1: DEF

Farm Adaptation: Philanthropy

The Personality of Adoring, Devoted, Tolerant, and Overprotective Digimon will more likely shift toward Understanding and Affection when training on the Digifarm.

10 Anomaly Points required, after Body Boost Lv. 2: DEF

Body Boost Lv. 3: HP

Boosts the HP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.

60 Anomaly Points required, after Body Boost Lv. 2: HP

Body Boost Lv. 2: HP

Boosts the HP of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.

40 Anomaly Points required, after Body Boost Lv. 1: HP

Body Boost Lv. 1: SPD

Boosts the SPD of Adoring, Devoted, Tolerant, and Overprotective Digimon by 20%.

20 Anomaly Points required, after Body Boost Lv. 2: HP

Awakening Sagacity: Philanthropy

Boosts the initial Talent of each Generation when Converting Adoring, Devoted, Tolerant, and Overprotective Digimon by 5.

90 Anomaly Points required, after Body Boost Lv. 2: SPD

Study of Philanthropy

Boosts the EXP gained in battle by Adoring, Devoted, Tolerant, and Overprotective battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Farm Adaptation: Philanthropy

Body Boost Lv. 3: ATK

Boosts the ATK of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.

45 Anomaly Points required, after Digivolution of Philanthropy

Body Boost Lv. 3: SPI

Boosts the SPI of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.

30 Anomaly Points required, after Adoring Life Charm

Digivolution of Philanthropy

When Digivolving Adoring, Devoted, Tolerant, and Overprotective Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 3: SPD

Adoring Life Charm

Boosts HP-augmenting equipment effects on Adoring Digimon by
10%.

50 Anomaly Points required, after Digivolution of Philanthropy

Body Boost Lv. 2: ATK

Boosts the ATK of Adoring, Devoted, Tolerant, and Overprotective Digimon by 25%.

30 Anomaly Points required, after Combat Doctrine: Philanthropy

Peerless Perception: Philanthropy

Boosts the appearance rate of rare Personality Skills for Adoring, Devoted, Tolerant, and Overprotective Digimon when changing Personalities.

30 Anomaly Points required, after Body Boost Lv. 2: SPI

Digivolution of Philanthropy

When Digivolving Adoring, Devoted, Tolerant, and Overprotective Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 2: INT

Body Boost Lv. 3: DEF

Boosts the DEF of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.

30 Anomaly Points required, after Body Boost Lv. 2: DEF

Tolerant Heart Charm

Boosts SP-augmenting equipment effects on Tolerant Digimon by
10%.

50 Anomaly Points required, after Body Boost Lv. 2: INT

Digivolution of Philanthropy

When Digivolving Adoring, Devoted, Tolerant, and Overprotective Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 3: DEF

Extra Strikes Tech: Philanthropy

Boosts the damage dealt by Extra Strikes of Adoring, Devoted, Tolerant, and Overprotective Digimon by 50%.

80 Anomaly Points required, after Body Boost Lv. 3: HP

Adoring Perfection

Boosts the DEF/SPI of Adoring Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: SPI, Body Boost Lv. 3: DEF

Devoted Treatment

Boosts the effects of HP recovery items used on Devoted Digimon during battle by 10%.

50 Anomaly Points required, after Digivolution of Philanthropy

Study of Philanthropy

Boosts the EXP gained in battle by Adoring, Devoted, Tolerant, and Overprotective battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 2: ATK

Sagacious Study: Philanthropy

Adoring, Devoted, Tolerant, and Overprotective Digimon gain Talent more easily.

70 Anomaly Points required, after Digivolution of Philanthropy

Body Boost Lv. 3: INT

Boosts the INT of Adoring, Devoted, Tolerant, and Overprotective Digimon by 30%.

45 Anomaly Points required, after Tolerant Heart Charm

Extra Strikes Tech: Philanthropy

Boosts the damage dealt by Extra Strikes of Adoring, Devoted, Tolerant, and Overprotective Digimon by 50%.

80 Anomaly Points required, after Body Boost Lv. 3: DEF

Tolerant Perfection

Boosts the HP/INT of Tolerant Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: HP, Tolerant Heart Charm

Amicability

Bonds of Amicability

Unlocks Amicability-based bonds with your Digimon, allowing you to enhance Compassionate, Sociable, Friendly, and Opportunistic Digimon.

0 Anomaly Points required

Digivolution of Amicability

When Digivolving Compassionate, Sociable, Friendly, and Opportunistic Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 3: SPI

Body Boost Lv. 1: SPI

Boosts the SPI of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.

15 Anomaly Points required, after Bonds of Amicability

Digivolution of Amicability

When Digivolving Compassionate, Sociable, Friendly, and Opportunistic Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 2: SPI

Body Boost Lv. 1: ATK

Boosts the ATK of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.

15 Anomaly Points required, after Bonds of Amicability

Body Boost Lv. 1: DEF

Boosts the DEF of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.

10 Anomaly Points required, after Bonds of Amicability

Body Boost Lv. 1: SP

Boosts the SP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.

20 Anomaly Points required, after Bonds of Amicability

Body Boost Lv. 1: SPD

Boosts the SPD of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.

10 Anomaly Points required, after Bonds of Amicability

Body Boost Lv. 2: SP

Boosts the SP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.

40 Anomaly Points required, after Body Boost Lv. 1: SP

Body Boost Lv. 1: HP

Boosts the HP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.

15 Anomaly Points required, after Bonds of Amicability

Peerless Perception: Amicability

Boosts the appearance rate of rare Personality Skills for Compassionate, Sociable, Friendly, and Opportunistic Digimon when changing Personality.

30 Anomaly Points required, after Bonds of Amicability

Body Boost Lv. 2: SPD

Boosts the SPD of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.

20 Anomaly Points required, after Body Boost Lv. 1: SPD

Body Boost Lv. 3: SPI

Boosts the SPI of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.

45 Anomaly Points required, after Body Boost Lv. 1: SPI

Body Boost Lv. 2: SPI

Boosts the SPI of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.

30 Anomaly Points required, after Body Boost Lv. 1: SPI

Farm Adaptation: Amicability

The Personality of Compassionate, Sociable, Friendly, and Opportunistic Digimon will more likely shift toward Heart and Companionship when training on the Digifarm.

10 Anomaly Points required, after Body Boost Lv. 2: ATK

Crash Course in Amicability

Reduces the training time of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 50%.

30 Anomaly Points required, after Body Boost Lv. 2: DEF

Body Boost Lv. 2: ATK

Boosts the ATK of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.

30 Anomaly Points required, after Body Boost Lv. 1: ATK

Body Boost Lv. 2: DEF

Boosts the DEF of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.

20 Anomaly Points required, after Body Boost Lv. 1: DEF

Extra Strikes Tech: Amicability

Boosts the damage dealt by Extra Strikes of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 50%.

80 Anomaly Points required, after Body Boost Lv. 1: SP

Extra Strikes Tech: Amicability

Boosts the damage dealt by Extra Strikes of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 50%.

80 Anomaly Points required, after Body Boost Lv. 1: SPD

Body Boost Lv. 3: SP

Boosts the SP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.

60 Anomaly Points required, after Body Boost Lv. 2: SP

Body Boost Lv. 3: SPD

Boosts the SPD of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.

30 Anomaly Points required, after Body Boost Lv. 2: SPD

Digivolution of Amicability

When Digivolving Compassionate, Sociable, Friendly, and Opportunistic Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 2: SP

Body Boost Lv. 2: HP

Boosts the HP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.

30 Anomaly Points required, after Body Boost Lv. 1: HP

Body Boost Lv. 3: INT

Boosts the INT of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.

60 Anomaly Points required, after Peerless Perception: Amicability

Digivolution of Amicability

When Digivolving Compassionate, Sociable, Friendly, and Opportunistic Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 2: SPD

Combat Doctrine: Amicability

Reduces the skill SP cost of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 1% for each Agent Rank.

50 Anomaly Points required, after Body Boost Lv. 3: SPD

Study of Amicability

Boosts the EXP gained in battle by Compassionate, Sociable, Friendly, and Opportunistic battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Sociable Tool Reinforcement

Study of Amicability

Boosts the EXP gained in battle by Compassionate, Sociable, Friendly, and Opportunistic battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Opportunistic Rest

Sociable Tool Reinforcement

Doubles the effects of buff items used during the turn of a Sociable Digimon.

50 Anomaly Points required, after Body Boost Lv. 2: ATK

Opportunistic Rest

While in reserve, Opportunistic Digimon recover 15% of their HP and
10% of their SP every 3 rounds.

50 Anomaly Points required, after Body Boost Lv. 2: DEF

Body Boost Lv. 1: INT

Boosts the INT of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 20%.

20 Anomaly Points required, after Extra Strikes Tech: Amicability

Body Boost Lv. 2: INT

Boosts the INT of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 25%.

40 Anomaly Points required, after Extra Strikes Tech: Amicability

Friendly Impulse

Boosts the chance of Personality Skills changing by 10% when talking with or training a Friendly Digimon on the Digifarm.

50 Anomaly Points required, after Body Boost Lv. 3: SP

Compassionate Tool Technique

Items used during the turn of a Compassionate Digimon have a 30% chance of not being consumed.

50 Anomaly Points required, after Body Boost Lv. 3: SPD

Sagacious Study: Amicability

Compassionate, Sociable, Friendly, and Opportunistic Digimon gain Talent more easily.

70 Anomaly Points required, after Friendly Impulse

Study of Amicability

Boosts the EXP gained in battle by Compassionate, Sociable, Friendly, and Opportunistic battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Compassionate Tool Technique

Friendly Perfection

Boosts the HP/SP of Friendly Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: HP, Body Boost Lv. 3: SP

Body Boost Lv. 3: HP

Boosts the HP of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.

45 Anomaly Points required, after Body Boost Lv. 2: HP

Awakening Sagacity: Amicability

Boosts the initial Talent of each Generation when Converting Compassionate, Sociable, Friendly, and Opportunistic Digimon by 5.

90 Anomaly Points required, after Body Boost Lv. 3: INT

Sociable Perfection

Boosts the ATK/SPI of Sociable Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: SPI, Body Boost Lv. 3: ATK

Opportunistic Perfection

Boosts the DEF/SPI of Opportunistic Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: DEF, Body Boost Lv. 2: SPI

Body Boost Lv. 3: ATK

Boosts the ATK of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.

45 Anomaly Points required, after Sociable Tool Reinforcement

Body Boost Lv. 3: DEF

Boosts the DEF of Compassionate, Sociable, Friendly, and Opportunistic Digimon by 30%.

30 Anomaly Points required, after Opportunistic Rest

Study of Amicability

Boosts the EXP gained in battle by Compassionate, Sociable, Friendly, and Opportunistic battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 1: INT

Compassionate Perfection

Boosts the DEF/SPD of Compassionate Digimon by 25%.

100 Anomaly Points required, after Compassionate Tool Technique, Body Boost Lv. 3: DEF

Wisdom

Bonds of Wisdom

Unlocks Wisdom-based bonds with your Digimon, allowing you to enhance Astute, Strategic, Enlightened, and Sly Digimon.

0 Anomaly Points required

Body Boost Lv. 1: DEF

Boosts the DEF of Astute, Strategic, Enlightened, and Sly Digimon by
20%.

20 Anomaly Points required, after Farm Adaptation: Wisdom

Body Boost Lv. 2: DEF

Boosts the DEF of Astute, Strategic, Enlightened, and Sly Digimon by
25%.

40 Anomaly Points required, after Body Boost Lv. 1: DEF

Body Boost Lv. 3: DEF

Boosts the DEF of Astute, Strategic, Enlightened, and Sly Digimon by
30%.

60 Anomaly Points required, after Body Boost Lv. 2: DEF

Farm Adaptation: Wisdom

The Personality of Astute, Strategic, Enlightened, and Sly Digimon will more likely shift toward Understanding and Companionship when training on the Digifarm.

10 Anomaly Points required, after Body Boost Lv. 1: SP

Body Boost Lv. 1: SPD

Boosts the SPD of Astute, Strategic, Enlightened, and Sly Digimon by
20%.

15 Anomaly Points required, after Body Boost Lv. 1: HP

Body Boost Lv. 1: SP

Boosts the SP of Astute, Strategic, Enlightened, and Sly Digimon by
20%.

10 Anomaly Points required, after Bonds of Wisdom

Body Boost Lv. 1: HP

Boosts the HP of Astute, Strategic, Enlightened, and Sly Digimon by
20%.

15 Anomaly Points required, after Bonds of Wisdom

Body Boost Lv. 1: SPI

Boosts the SPI of Astute, Strategic, Enlightened, and Sly Digimon by
20%.

15 Anomaly Points required, after Body Boost Lv. 1: INT

Body Boost Lv. 1: INT

Boosts the INT of Astute, Strategic, Enlightened, and Sly Digimon by
20%.

10 Anomaly Points required, after Bonds of Wisdom

Peerless Perception: Wisdom

Boosts the appearance rate of rare Personality Skills for Astute, Strategic, Enlightened, and Sly Digimon when changing Personalities.

30 Anomaly Points required, after Bonds of Wisdom

Digivolution of Wisdom

When Digivolving Astute, Strategic, Enlightened, and Sly Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 1: HP

Digivolution of Wisdom

When Digivolving Astute, Strategic, Enlightened, and Sly Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 1: DEF

Study of Wisdom

Boosts the EXP gained in battle by Astute, Strategic, Enlightened, and Sly battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 2: DEF

Sly Fundraising

Boosts YEN dropped by enemies defeated by Sly Digimon by 20%.

50 Anomaly Points required, after Body Boost Lv. 3: DEF

Sly Perfection

Boosts the DEF/SPD of Sly Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: SPD, Body Boost Lv. 3: DEF

Body Boost Lv. 2: ATK

Boosts the ATK of Astute, Strategic, Enlightened, and Sly Digimon by
25%.

40 Anomaly Points required, after Extra Strikes Tech: Wisdom

Body Boost Lv. 3: SPD

Boosts the SPD of Astute, Strategic, Enlightened, and Sly Digimon by
30%.

45 Anomaly Points required, after Body Boost Lv. 2: SPD

Extra Strikes Tech: Wisdom

Boosts the damage dealt by Extra Strikes of Astute, Strategic, Enlightened, and Sly Digimon by 50%.

80 Anomaly Points required, after Body Boost Lv. 2: SP

Body Boost Lv. 2: SPD

Boosts the SPD of Astute, Strategic, Enlightened, and Sly Digimon by
25%.

30 Anomaly Points required, after Body Boost Lv. 1: SPD

Body Boost Lv. 2: SP

Boosts the SP of Astute, Strategic, Enlightened, and Sly Digimon by
25%.

20 Anomaly Points required, after Body Boost Lv. 1: SP

Study of Wisdom

Boosts the EXP gained in battle by Astute, Strategic, Enlightened, and Sly battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 1: HP

Body Boost Lv. 2: SPI

Boosts the SPI of Astute, Strategic, Enlightened, and Sly Digimon by
25%.

30 Anomaly Points required, after Body Boost Lv. 1: SPI

Body Boost Lv. 2: HP

Boosts the HP of Astute, Strategic, Enlightened, and Sly Digimon by
25%.

30 Anomaly Points required, after Digivolution of Wisdom

Digivolution of Wisdom

When Digivolving Astute, Strategic, Enlightened, and Sly Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 2: SPI

Body Boost Lv. 1: ATK

Boosts the ATK of Astute, Strategic, Enlightened, and Sly Digimon by
20%.

20 Anomaly Points required, after Body Boost Lv. 1: SPI

Body Boost Lv. 2: INT

Boosts the INT of Astute, Strategic, Enlightened, and Sly Digimon by
25%.

20 Anomaly Points required, after Body Boost Lv. 1: INT

Awakening Sagacity: Wisdom

Boosts the initial Talent of each Generation when Converting Astute, Strategic, Enlightened, and Sly Digimon by 5.

90 Anomaly Points required, after Body Boost Lv. 1: INT

Combat Doctrine: Wisdom

Reduces the skill SP cost of Astute, Strategic, Enlightened, and Sly Digimon by 1% for each Agent Rank.

50 Anomaly Points required, after Digivolution of Wisdom

Body Boost Lv. 3: HP

Boosts the HP of Astute, Strategic, Enlightened, and Sly Digimon by
30%.

45 Anomaly Points required, after Body Boost Lv. 2: HP

Study of Wisdom

Boosts the EXP gained in battle by Astute, Strategic, Enlightened, and Sly battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Enlightened Enlightenment

Sagacious Study: Wisdom

Astute, Strategic, Enlightened, and Sly Digimon gain Talent more easily.

70 Anomaly Points required, after Body Boost Lv. 3: SPD

Enlightened Enlightenment

Boosts the amount of items dropped by enemies defeated by Enlightened Digimon by 10%.

50 Anomaly Points required, after Body Boost Lv. 3: SP

Digivolution of Wisdom

When Digivolving Astute, Strategic, Enlightened, and Sly Digimon, reduces required stat values by 20% if current Personality and Digivolution target's Base Personality match.

40 Anomaly Points required, after Body Boost Lv. 2: SPD

Body Boost Lv. 3: SP

Boosts the SP of Astute, Strategic, Enlightened, and Sly Digimon by
30%.

30 Anomaly Points required, after Body Boost Lv. 2: SP

Crash Course in Wisdom

Reduces the training time of Astute, Strategic, Enlightened, and Sly Digimon by 50%.

30 Anomaly Points required, after Study of Wisdom

Study of Wisdom

Boosts the EXP gained in battle by Astute, Strategic, Enlightened, and Sly battle and reserve Digimon by 2% for each Agent Rank.

20 Anomaly Points required, after Body Boost Lv. 2: SPI

Body Boost Lv. 3: ATK

Boosts the ATK of Astute, Strategic, Enlightened, and Sly Digimon by
30%.

60 Anomaly Points required, after Body Boost Lv. 2: HP

Astute Blow

Astute Digimon attacks ignore 3% of the target's SPI for each Agent Rank.

50 Anomaly Points required, after Digivolution of Wisdom

Strategic Barrier

Reduces magic damage taken by Strategic Digimon by 1% for each Agent Rank.

50 Anomaly Points required, after Body Boost Lv. 3: HP

Body Boost Lv. 3: INT

Boosts the INT of Astute, Strategic, Enlightened, and Sly Digimon by
30%.

30 Anomaly Points required, after Body Boost Lv. 2: INT

Strategic Perfection

Boosts the HP/INT of Strategic Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: HP, Body Boost Lv. 3: INT

Enlightened Perfection

Boosts the SP/SPI of Enlightened Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: SPI, Body Boost Lv. 3: SP

Extra Strikes Tech: Wisdom

Boosts the damage dealt by Extra Strikes of Astute, Strategic, Enlightened, and Sly Digimon by 50%.

80 Anomaly Points required, after Crash Course in Wisdom

Body Boost Lv. 3: SPI

Boosts the SPI of Astute, Strategic, Enlightened, and Sly Digimon by
30%.

45 Anomaly Points required, after Study of Wisdom

Astute Perfection

Boosts the INT/SPI of Astute Digimon by 25%.

100 Anomaly Points required, after Body Boost Lv. 3: INT, Body Boost Lv. 3: SPI

Loyalty

Cross Art: Field

Unlocks Cross Art: Field. Effect: Greatly boosts all allies' stats for 2 turns. Cross Arts can be activated once the CP Gauge is maxed.

0 Anomaly Points required

Body Boost: In-Training

For all In-Training Digimon:
Boosts HP/SP by 200 for each Agent Rank. Boosts all stats by 25 for each Agent Rank.

50 Anomaly Points required, after In-Training Education

Cross Art: Reverse

Teaches Cross Art: Reverse. Effect: Deals moderate damage to all enemies. Applies Reverse. Note: Select via the Cross Arts menu to use.

40 Anomaly Points required, after Strategic CP Application

In-Training Education

Boosts the EXP gained in battle by all In-Training battle and reserve Digimon by 3% for each Agent Rank.

30 Anomaly Points required, after Lesson in Rearing

Strategic CP Application

Start battle with CP Gauge charged by 10 for each Agent Rank.

10 Anomaly Points required, after Cross Art: Burst

Lesson in Rearing

Boosts the EXP gained in battle by all battle and reserve Digimon by
1% for each Agent Rank.

10 Anomaly Points required, after Cross Art: Field

Cross Art: Burst

Teaches Cross Art: Burst. Effect: Deals major damage to all enemies. Note: Select via the Cross Arts menu to use.

10 Anomaly Points required, after Cross Art: Field

Bond of Strength

Boosts the damage of Cross Arts by 2% for each Agent Rank.

50 Anomaly Points required, after Cross Art: Reverse, Cross Art: Strike

Cross Art: Strike

Teaches Cross Art: Strike. Effect: Deals extreme damage to 1 enemy. Note: Select via the Cross Arts menu to use.

40 Anomaly Points required, after Strategic CP Application

Rookie Education

Boosts the EXP gained in battle by all Rookie battle and reserve Digimon by 3% for each Agent Rank.

30 Anomaly Points required, after Lesson in Rearing

Strategic CP Application

Start battle with CP Gauge charged by 10 for each Agent Rank.

30 Anomaly Points required, after Cross Art: Aura

Mature Education

Boosts the EXP gained in battle by all Champion and Armor battle and reserve Digimon by 3% for each Agent Rank.

30 Anomaly Points required, after Lesson in Rearing

Cross Art: Aura

Teaches Cross Art: Aura. Effect: Moderately recovers HP of all allies. Applies Status Abnormality Immunity and Stat Debuff Immunity. Note: Select via the Cross Arts menu to use.

40 Anomaly Points required, after Cross Art: Burst

Complete Education

Boosts the EXP gained in battle by all Ultimate and Hybrid battle and reserve Digimon by 3% for each Agent Rank.

30 Anomaly Points required, after Lesson in Rearing

Cross Art: Break

Teaches Cross Art: Break. Effect: Deals minor damage to all enemies and moderately reduces ATK/DEF/INT/SPI for 4 turns. Note: Select via the Cross Arts menu to use.

50 Anomaly Points required, after Cross Art: Burst

Bond of Recovery

Boosts the effects of recovery-type Cross Arts by 2% for each Agent Rank.

70 Anomaly Points required, after Cross Art: Heal

Body Boost: Rookie

For all Rookie Digimon:
Boosts HP/SP by 150 for each Agent Rank. Boosts all stats by 20 for each Agent Rank.

50 Anomaly Points required, after Rookie Education

Cross Art: Heal

Teaches Cross Art: Heal. Effect: Fully recovers HP and SP of one ally beyond their max value. Note: Select via the Cross Arts menu to use.

50 Anomaly Points required, after Cross Art: Aura

Body Boost: Champion

For all Champion & Armor Digimon:
Boosts HP/SP by 100 for each Agent Rank. Boosts all stats by 15 for each Agent Rank.

50 Anomaly Points required, after Mature Education

Cross Art: Revive

Teaches Cross Art: Revive. Effect: Revives all allies from KO and slightly recovers HP. Applies Guts (survive at 1 HP when taking fatal damage). Note: Select via the Cross Arts menu to use.

50 Anomaly Points required, after Cross Art: Aura

Body Boost: Ultimate

For all Ultimate & Hybrid Digimon:
Boosts HP/SP by 50 for each Agent Rank. Boosts all stats by 10 for each Agent Rank.

50 Anomaly Points required, after Complete Education

Strategic CP Application

Start battle with CP Gauge charged by 10 for each Agent Rank.

50 Anomaly Points required, after Cross Art: Break

Cross Art: High Field

Teaches Cross Art: High Field. Effect: Greatly boosts all allies' stats for 3 turns and nullifies physical/magic damage for 1 turn.

100 Anomaly Points required, after Bond of Strength, Bond of Support, Bond of Recovery. Replaces Cross Art: Field

Bond of Support

Boosts the effects of buff/debuff-type Cross Arts by 1% for each Agent Rank.

50 Anomaly Points required, after Strategic CP Application

How it works

Agent Rank

This is a numerical representation of an agent's career and skill level.

Your Agent Rank increases the more you use Anomaly Points to learn Agent Skills.

Your Agent Rank is linked to a number of different features, such as:
- Agent Skill effect amplification.
- Partner Digimon Digivolution conditions.

Keep working to constantly boost your rank.

Anomaly Points

ADAMAS assigns a numerical value known as Anomaly Points to help visualize the EXP that agents earn when completing missions.

These points are needed to learn Agent Skills.

Therefore, gain as much experience as possible with your Digimon in order to develop your abilities even further.

Agent Skills

This system lets agents use Anomaly Points to expand their abilities and enhance their partner Digimon.

Bonds of Loyalty: Expands an agent's abilities and enhances all Digimon. Bonds of Valor: Enhances Digimon with Valor-type personalities. Bonds of Philanthropy: Enhances Digimon with Philanthropy-type personalities. Bonds of Amicability: Enhances Digimon with Amicability-type personalities. Bonds of Wisdom: Enhances Digimon with Wisdom-type personalities.

Learn Agent Skills in order to boost your capabilities.